Tools:
Unreal
Blueprint
Niagara
Photoshop
Role: VFX Artist, 3D Modeler, Game Designer, Creative Lead, Producer
Led a team of 6 to create a dodge'm up where your mech dances with missiles
Tools:
Godot
GDScript
Role: Game Designer, Programmer
Prototype created as a proof of concept for a game about dodging missiles
Tools:
Unity
C#
Role: Producer, Game Programmer (Rhythm game system)
A mic controlled rhythm game about dating vampires made with 5 teammates
Tools:
Unreal
Blender
Role: Producer, Technical Game Designer, 3D Model (Salmon)
Worked with 5 other teammates to create a silly game about a bear slapping salmon at a town to its destruction
Tools:
Unreal
Blender
Role: Game Programmer, Level Design, Technical Artist (Lighthouse Model, Shaders)
Designed an underwater level about walking to the lighthouse in a 2-person group
Tools:
Godot
GDScript
Role: Game Programmer, Game Designer
Collaborated with a 5 person team to create a simple game about taching color pigment mixing
Tools:
C#
Unity
Role: Game Designer, Programmer (Audio Placements, Order System)
Collaborated with 5 people to make an audio based storytelling game where the player listens in on the sound in the world while flipping burgers to find out what's happening in the world
Tools:
C#
Unity
Role: Game Designer, Programmer
Made a competitve multiplayer clicker game on the theme of Sustainability that uses two mice. This game won the game category of the Hackathon.
Tools:
GDScript
Godot
Role: Programmer (Pitch Detection, Level Design)
Worked in a team of 5 to make a pitch controlled game that uses a mic
Tools:
C++
SFML
Box2D
Role: Programmer
Combined SFML and Box2D to create a Suica Game clone
Tools:
C++
SFML
Role: Programmer
Used C++ and SFML to create 1 to 2 player Pong.