Tools:
Unity
C#
Twitch API
Blender
Substance Painter 3D
Photoshop
Role: Everything (Except animations)
Created a Twitch stream overlay/world where I can explore various VFX and game design ideas on stream.

Modeled, textured, and rigged all 3D assets present in the project using Blender.

Handcrafted all the stylized VFX.

Programmed all aspects of the project except Twitch API Plugin and Poiyomi shader.

Used a plugin from the Unity store for Twitch API, but still had to do a lot of work to make it work for the project.

GPU Instancing and using tiny spritesheets to make sure the chatter avatar were efficient.

I started on this project with a goal to make a game-like Twitch streaming environment where I can let viewers play with fun ideas and VFX I make.

Twitch chat can interact with the world with their avatar called Breature.
Chat bubble displays their message and emote. Chat can pick up and throw an item at the streamer or other chatter. Chat can also pick up and eat item for a random status effect.
The plan is to create mini games (i.e. fishing), community games, and continue to add silly/chaotic interactions.